I gave a lecture on November 27th at the Montreal International Games Summit; this lecture was highly critical of current game design practice. It’s about what I think is wrong with the intentions designers have when they set out to create a game, and points out that, as games are played by more people, this will become increasingly societally damaging. It also holds some suggestions about how to create games that are deeper and more meaningful, rather than being throw-away entertainment.
... read the rest. Pick up the .zip.
While that's downloading, here's a lovely, gentle odelet to Jon's lecture, made by the pixel geniuses at Superbrothers.
DESIGN REBOOT HD from superbrothers on Vimeo.
Hat tip to Rex.
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