Todays generation are much more at home with making games to play, rather than simply joining in to play someone elses idea of a game. Top game designers in the industry are increasingly worried that the gamer will eventually take the power away from the designer and build their own game spaces, using free design tools. Right now and for the past 20 years games publishers have been able to make a buck or two from defining the games landscape. In the future, it is more likely that gamers will choose to build their own spaces, using open source toolsets that enable them to build, share and collaborate within their own games spaces, using P2P style connectivity.
Many of the worlds most recognised game hackers are increasingly turning their minds to enabling new open source gamespaces. Publishers would do well to consider this new paradigm in video gaming.
Todays generation are much more at home with making games to play, rather than simply joining in to play someone elses idea of a game. Top game designers in the industry are increasingly worried that the gamer will eventually take the power away from the designer and build their own game spaces, using free design tools. Right now and for the past 20 years games publishers have been able to make a buck or two from defining the games landscape. In the future, it is more likely that gamers will choose to build their own spaces, using open source toolsets that enable them to build, share and collaborate within their own games spaces, using P2P style connectivity.
Many of the worlds most recognised game hackers are increasingly turning their minds to enabling new open source gamespaces. Publishers would do well to consider this new paradigm in video gaming.
Posted by: Stephen Ryan | September 29, 2007 at 15:02
Because what the web always needed was more animation and sounds.
Posted by: Infi | September 29, 2007 at 23:51