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May 27, 2005


Steve Pheley

“It's not that I don't want that cinematic experience, I'd just rather the interactive parts be on par with movies.”

I wish more developers thought this way. Cutscene-heavy games, I find, give me less reason to care about what's going on; it feels like I'm being railroaded from one scene to the next, rather than actively driving the experience. It suspends the immersion and the sense of "being" my character(s). If I want to experience a bunch of video sequences that I have no control over, I might as well just watch a movie.

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