« Morpheus 'dead' | Main | Sound novels?? »

May 27, 2005


Steve Pheley

“It's not that I don't want that cinematic experience, I'd just rather the interactive parts be on par with movies.”

I wish more developers thought this way. Cutscene-heavy games, I find, give me less reason to care about what's going on; it feels like I'm being railroaded from one scene to the next, rather than actively driving the experience. It suspends the immersion and the sense of "being" my character(s). If I want to experience a bunch of video sequences that I have no control over, I might as well just watch a movie.

Verify your Comment

Previewing your Comment

This is only a preview. Your comment has not yet been posted.

Your comment could not be posted. Error type:
Your comment has been posted. Post another comment

The letters and numbers you entered did not match the image. Please try again.

As a final step before posting your comment, enter the letters and numbers you see in the image below. This prevents automated programs from posting comments.

Having trouble reading this image? View an alternate.


Post a comment

Your Information

(Name is required. Email address will not be displayed with the comment.)

Recent links