Guild Wars has no subscription fee. It's a full MMOG, but you just pay the price of the boxed game: so presumably, all the teenagers will rush over to GW, and it probably won't attract a broader audience (it has 'wars' in the title). So, if it's fantastic, World of Warcraft and co will suffer a notch.
Personally, I'm wondering how to fit it into my life, again. Persistent games are really curious - unlike ordinary games, they need to be scheduled against one another, and as there's a bonus of sorts for getting into the game early, when they come along like London buses (three at once), it can be flap-inducing. So spoilt for choice!
Also I'm wondering how NCSoft will pay for Guild Wars maintenance. Roll-over from their other MMOGs? It's a brave move, and I am intrigued as to the long term sustainability of it, because it looks like a classic 'oh that can't be done' .. and they went and did it.
I like that.
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