It’s a good idea to consider a number of funding options when building a company and it’s important to understand the differences between each option. The table below outlines a number of differences between VC investment and publishers:
Invest in the company
Invest in the game
No revenue share
No help with distribution, production, research, or other services
Help with distribution, production, research, or other services
Things begin innocently enough. Barbie, controlled in the third person, is prancing around her lavish Dreamhouse entranceway. It’s a clumsy menu screen of sorts, in which options are accessed by going upstairs, and down the corridor on the left. But it also features Barbie’s on-again off-again love interest, Ken, another ladyfriend upstairs, and some dickhole playing a guitar. There’s already access to playing dress-up at this point, but things don’t start to get weird until you speak to someone. Then… then it just seems to get really damned sarcastic. Take a look:
Read the rest of the review, do. It'll make your day.
M&S is one of the more guilty stores that separate clothing for kids by gender and who then place some entire types of clothing just in one or the other. I had to shop almost entirely in the Boys department to be able to get Poesy:
An awesome KAPOW! comicbook sweater,
a superman tee,
a teeshirt with a skull on it (lightning bolt, no bow), and
an umbrella with robots on.
This is a pretty expensive system: two entire (non-crossover) sets of design and patterns to create, plus two extensive ranges in different body cuts.
I would like to propose this cost-saving and socially positive exercise:
Ditch BOYS and GIRLS
Replace with ADVENTUROUS, HEROIC, FUNNY, CUTE, CLEVER, EDGY, CASUAL, SMART. Have unisex in both, with some specific options in girl or boy body cuts only where necessary (you'd be surprised how few there are, really, and it might get boys wearing leggings and such, which would be AWESOME).
Manufacturing costs: lowered. Shopping experience: more interesting. This is the sort of thing they could A/B test with the website so easily, too.
Can't tell you how much of a godsend this looks to be if you have small kids or drunken friends.
I'm naturally biased because it's made by Margaret Robertson, but even if I weren't naturally biased I'd still be shouting THANK YOU about this. Educational, too!
"It's 150+ games, designed for all those moments when small kids often
have a bit more energy than you have left in the tank. It's probably the
most concentratedly joyful, exuberant, irrepressible thing we've ever
made. [...] You'll never look at airsickness bags the same way again, I promise you."
Found on Thingiverse by mister Sulka, this print-your-own boardgame. Pretty neat!
"Introducing Pocket-Dungeons! A modular, competitive dungeon-crawl for two to six players.
With modular, tile-based board design and randomized events, no two
games will be alike. Dynamic, tactical game play allows for quick
resolution as players control treasure-hungry dungeon delvers vying for
gold and glory."