I literally can't believe my eyes. This isn't World of Warcraft? No. It isn't.
Russian. Cloneworld. The quality's pretty astounding.
... at least to look at. No idea what it plays like. If it's anything like its name-choosing capability, I have low hopes :-/ Jim Rossignol says get in there though (but that's probably because it's got ship battles on the astral plane, and he's a sucker for big spaceships. Even astral ones).
The Middlesex London Health Unit in Canada has come up with Adventures in Sex City, a game designed to deliver sex and health education to "a mature youth audience".
I love the condom-signal there, heh. On the character-choice screen, I have to say I was a bit put off by "Wonder Vag", who promotes abstinence until marriage. HELLO? 21st CENTURY? Come on Canadians, you're usually a bit more sensible than that.
Moving on. Wonder Vag is joined by Willy The Kid (I think he's supposed to represent penis size rather than small men or, er, kids), Power Pap and Cap'n Condom.
It's cute. Incomprehensible in places - jumping from "let's fight" to "fertilized egg attaching to the uterus" is a little discombobulating, and you have to wonder whether that kind of language is right for teens. Are the younger ones going to read, and understand, what that means? I have some doubts for some of them: playground myths still include things like, "having sex standing up is okay as gravity works against the sperm". Oh gosh.
Still, I learned something. Wearing two condoms does not equate to extra-safe, as the friction can cause higher rates of falling off, or increase the chance of ripping. Who knew?
I applaud the valiant effort, lament the clearly low budget, and hope for more of similar. It takes a lot of guts for a govt.-sponsored thing to come up with The Sperminator whose arms are huge penises. Quite wonderful.
Dancing LEDs that occasionally shape into Space Invaders and Pong (possibly not for Bostonites):
A red LED pixel panel illuminates with playful patterns based on
autonomous drawing algorithms. Some of the patterns randomly fill the
screen with geometric elements -- lines, boxes, etc. -- and others are
inspired by 8-bit video game aesthetics, think Pong and Space Invaders!
The patterns randomly cycle for random durations, resulting in an
organic, ever-evolving light display.
In "The Passing," players will meet up with the original Left 4 Dead's
survivors, Francis, Bill, Zoey and Louis, who will appear as
non-playable characters. Valve's Chet Faliszek told Kotaku that Left 4
Dead 2's survivors will rendezvous with the original quartet later on in
the campaign, and that they will aid Coach, Nick, Ellis and Rochelle in
finishing the third map in the campaign.
Says K. Oh so good. When is this going to be a movie, hey? Hurry up. There's a comic coming (it shouldn't have trouble being less brutal and more funny than Walking Dead, which is a misery of a read IMHO). But we want more.