Demo day. I got invited to that thing yesterday, and duly went along to check it out. First up, the location was a jaw-drop.
Guns and riflemakers? Genius!
I could swear this is an original shop, unless this John Wilkes signage went up a week or so ago, because I noticed and admired it a few days back after a meal at Mildred's round the corner. Anyway, inside: downstairs was a 4-box setup, and I played a bit. There's a defibrillator; and the melee weps, and a weird neck-riding Jockey character, but it's otherwise seemingly more of the same glorious L4D co-op shooty goodness. In bright daylight: that bit did stand out. Not sure if it lasts throughout the full game.
I didn't get much of a handle on the characters - and the setup had captions switched off - so I couldn't see if there's a joker like Francis in the team. Hoping so. There's a full writeup over here, though.
Upstairs. They weren't kidding about hands-on melee weapon training. Dark room, with some rubber zombies in it, and two huge fellas in flak jackets and face masks. Made all my adrenalin fire, oddly, so I had a mild case of shaky hands for the first few minutes. Nothing like a pile of guns lying about to make you slightly sweaty.

Turns out - after fun with an AK-47 and a frying pan (heavier than it looks!), that the baseball bat is my real-world melee weapon of choice. I am now trained in collarbone-breaking followed by a solid thump to the spinal column for optimum neck severage.
Zombapocalypse, I am ready.
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