Changing The Game's focus is how business can benefit from gaming, gamers and game design. From advergaming to using games as output tools, from guilds and leadership techniques to rewarding work through achievements and play, David and Ethan cover the gamut of how gameware can benefit business.
It's a deeply informative read, and I highly recommend it. I'm not the only one: of (currently) 11 customer reviews on Amazon, Changing The Game has 5 stars overall. David's dayjob is Worldwide Games Portfolio Planner for Xbox Live Arcade, by the way, so this is no dry academic tome either, but one straight from the frontlines of next-gen gaming.
This is extraordinarily left field. I wonder if it will be at all faithful to the book, in any way artistically accurate? Gamasutra has more.
Inferno is a bloody infernal read, too. I had to have a go at it at college; it's wonderful, but also incredibly arcane to a modern audience; for instance, one of the more very serious sins is Dante's hell is blasphemy, which these days is pffff. It'd be interesting if the game explored some or all of the various more unusual sins, but it could quite easily end up being just another gory shmup set in hell featuring a ton of cookie-cutter scary-things.