.. for safety reasons, according to the Disney spokesperson, who points out that swapping toys in real life means less of a risk of swapping data with strangers. Fascinating paragraph pulled out by VWN on how the Disney machine went about brainstorming such a thing:
We knew that online worlds were going to be a big deal and so we got
about 50 of our smartest people together from different divisions and
of different job types - marketing people, technology people,
designers, even finance people and lawyers - and we had a big
brainstorm. [...] We came up with probably a few hundred ideas but
narrowed it down to 75 really good ones from the two days. Then we
narrowed it down to our top 10 and top 5 and in there was the nugget of
the Clickables concept. Then we decided that this was such an important
area that we would create a dedicated team around it, called our
Toymorrow team that would be a little swat team focused on technology
in the toy space.
...a new technology called Clickables that we are launching in connection
to our new Disney Fairies virtual world. It's a way for kids to take
their online world experience into the real world. The core of it is a
magical bracelet. By simply clicking their [real] bracelets together, girls
become friends in the online environment. And it's safer too because if
you had to physically click with your friend that means they were in
physical proximity to you, you saw them, and you know who they are.
That is indeed pretty magical - and requires the purchase of plenty of realworld objects. Ka-ching. What about boy fairies, though? There's a missed opportunity..
This was doing the rounds a few days back but I was meaning to point at it: Machinarium is the next offering coming from Amanita Design, the (tiny and amazing) development studio behind some of my favourite games ever: Samorost and Samorost 2. The music alone on those two is enough to lower your blood pressure by a few bar.
(And they say games aren't art. Pfft.)
I approached Amanita Design last year to see if they could do something for us at work, but unfortunately they were too busy: gainfully so, of course! Disappointing for me though, I love these guys.
I'm always envious of people who have a gaming room. I am the not-very-proud owner of a gaming beanbag. (One day though, I shall have a gaming room, and I already have a Space Invader quilt for the wall, thanks to this crafty lady.)
HOW big is their telly??
Meanwhile, I content myself with my beanbag. It's corduroy, you know.
Okay, I can't resist. While someone mentioned Space Invaders...
For posterity, this. Many people will have experienced similar, I think. My current UK guild is a bunch of real-life friends, many of whom are new(ish) to WoW (and loving it). A guildie recently wrote:
So, an idle question: When you hit lvl 70, do you keep earning XP?
Another guildie continued:
.. and, do you keep doing quests? what do you do after 70?
To which (four level-70s) Jonathan replied:
You don't earn any more XP, no, but the XP you would earn from completing quests gets turned into extra gold instead. You'll have a bunch of solo quests to keep doing when you hit 70, for which you get more money and sometimes better equipment as quest rewards. Further progression comes from doing instances to get better equipment which then lets you do harder instances to get better equipment which lets you do raids (instances for more than 5 people, typically 10 or 25) to get better equipment which lets you do harder raids to get better equipment which lets you ..
And there goes your life.
A guildie replied:
When you put it like that it sounds so.....futile....
Another guildie responds:
You see this is the point I lose the will to live...why are we playing this again?
Which led to:
Cos it releases crack from a keyboard while you play as a reward.
Sande had a video link up to an interview with the CEO of
Guppyworks, creators of Guppylife, an MMO "for girls" - but the vid's been taken down for some reason. I'm curious though: details are slim but, it's Danish, it has AI, and is about cuddling critters, by the looks of it.
GuppyLife is an MMO for girls.
The overall purpose of the game is to take care of the small furry inhabitants of the world, the guppies. A guppy is a small life loving creature with an innocence
of a child and a thrill for fun and adventure. Guppies
are quite intelligent. With a little guidance they learn
to sing, dance, and most importantly be nice to both
friends and strangers. Without guidance however, they
will pickup bad habits or get sad and depressed.
Heh, bring on the Evil Guppies!
The environment design's pretty fantastic though, eh?