"If you're a parent, I would be much less concerned about things like online predators or violence, than I would be about the conflation between consumption and consumerism and citizenship (in virtual worlds). Because our kids are being taught that to be a good citizen of this world you got to buy the right stuff," Thomas said during the panel, which was being simulcast via video over the Internet.













That certainly sounds sensible. I've never thought about the whole online-universe-kids-gaming shenanigans in these terms, but this seems like a very cool reminder that parents should give kids and games a tad more thought than the usual : violence in games makes our kids violent.
This is a reat insight that I, as a parent, am very grateful of!
Posted by: snarf | November 19, 2007 at 18:57
I'm a 16-year-old female, hence the name. I'm a huge gamer, i'm actually on an all female MLG team called bombshells, and we're all extrememly good. College is a different story, I can't seem to get a catch on reality for the gaming industry, i'm i need to know where to get scholarships, information on the right colleges, etc. I've been researching but how trust worthy is the internet? If anyone would send me information, or anything to my email, i would be greatful...sorry for getting off topic.
peace out.
Posted by: Ashley McNair | November 20, 2007 at 17:35