Holidays, love 'em! We're on a month-long city-pounding one, so every day is out on the streets of somewhere, hunting down fun things.
Today we move from Tokyo to Yokohama, where it's four days at the Worldcon; the past two days have been chocka with fun Tokyo moments, like managing to find the tiny, sweet little beer bars in kabuki-cho (thanks James!) again, and him indoors buying a pair of trousers for $710, thinking they were $71. Luckily, the Japanese are very nice about refunds, no fannying about with silly credit notes in this country.
They were quite nice trousers, as you can imagine. Also, a spitting image of Ken Watanabe sat next to me in the six-seater bar, and growled jokes in English. Next to him, a long-hair with John Lennon glasses. One of the best spots in Tokyo, if you can find 'em...
I had this open in a tab and Miguel commented in the previous-but-one post that Haunting Ground was pretty good. Can't find it in Amazon.co.uk though, only .com, which is a bit of a pain for the Euros.
I tell you what, this collection's going to be pretty sweet :-) You might not hear from me for a few weeks once they all arrive ..
On the horror tip now. I'd had Siren in the back of my mind for a while, as it was compared a fair bit to the Project Zero series way back when it was in development. Like Project Zero 3 - clearly these games have teeny marketing budgets, and/or they're renamedin the US just to confuse everybody - not only has Siren been released, but Siren 2 made it to market without me noticing, too.
So you may or may not know that horror games make up my absolute favourite genre. Just love them. It's why Quake appealed so much, over say, Counter-Strike. I love them because of the agency: instead of watching dumb screamy people walk around dark houses without turning the lights on, I get to sit in my living room and stand at the entrance of a room, and not go in. It's so satisfying.
I go in eventually, of course. Resident Evil (the crows!) is a breeze compared to something like Project Zero, the first of which had me screeching at the telly (and throwing the rumblepak across the room) while my flatmate shook with laughter from the sofa.
In a game, of course, the fourth wall is obliterated, and you actually do
have the choice about whether to go into The Bad Room or to run
screaming. If you're a total coward (like me) this ability to control
your fate induces considerably more suspense, because I head-game
myself into a frenzy. I'll start down a corridor, hear something freaky
up ahead, then freeze in panic. Maybe if I stay quiet the monster
will go away? Shit, maybe it's already headed this way, and I should
move! But if I move the monster will hear me ... so maybe I should stay
quiet ... gaaaaah!
There it is. Agency. Great horror movies have characters whose agency is still within reach, like The Ring and Ring 2 (the Japanese versions!). Speaking of which, holy crap, Project Zero 3's been out for ages and I didn't notice..!?
That's it. I'm building a horror collection when I get back to London.
They've had enough of licensing out their characters, Warner have.
Media colossus returns to games publishing with plans to become a billion dollar division within five years
exclusively to MCV, senior VP of worldwide sales and distribution Ron
Scott revealed that plans are in place to take back Warner licences
like Superman, Batman, Harry Potter and The Sopranos.
And there's more: they're also operating out of London, they're going to headhunt like crazy, and it's not going to just be all movie spin-offs, either. This is good news! Methinks a contingent was probably at this year's Hollywood & Games, mm-hmm.
Having already released two ‘test run’ titles in the US, Warner
recently set up shop in London and now has plans to self-publish in the
UK and Europe.
But the aggressive push isn’t just reliant upon
its existing IP – Warner also plans to cherry pick the best original IP
and development studios.
The discovery, revealed in next month’s issue of The Lancet Infectious
Diseases journal, has been hailed as a significant step forward in
understanding how a deadly virus could break out.
“By using these games as an untapped experimental framework, we may be able to
gain deeper insight into the incredible complexity of infectious disease
epidemiology in social groups,” wrote the authors, Eric Lofgren, of Rutgers
University, New Jersey, and Nina Fefferman, of Tufts University, Boston.
I might be having deja vu here, but I could swear something similar (or the same?) did the rounds a year ago. However, I post, because moxie sent it in and she makes amazing things, and because the drawing of the king is so superb, and because the music almost made my ears bleed. It's midi brilliance.