The possibility of making real money from virtual creations is the subject of the latest episode of BBC show The Money Programme,
and reporter Max Flint explores money-making options in a variety of
online worlds--including Second Life and Lord of the Rings Online. The
show will also be the first by the BBC to be broadcast simultaneously
on terrestrial TV and within Second Life itself.
Now all they have to do is make little in-world televisions that work like real-world tellies, because the ability to watch teevee from SL at any point in time would be .. well, just quite good.
This episode of The Money Programme can be seen on June 1 at 7
p.m. on BBC2 on conventional telly, and also at the Rivers Run Red
Cinema in Second Life (coordinates 200, 123, 45) at 7 p.m., 8 p.m., and
9 p.m. BST.
Whilst we're rummaging Plastic & Plush, here's someone's cross-eyed, bug-eared rendition of wotsisname who plays Michael. Prison Break is like bad chocolate - horrible, but also irresistable. It's truly rotten teevee, near-misses strung together with chase scenes, and held up primarily because you really, really, really want Michael and the floppy heroin doctor to finally get it together. Which they're refusing to properly do.
"“Playing with LEGO bricks and developing online worlds are both
creative activities. To bring them together is deeply professionally
satisfying and we look forward to working with the LEGO team,” said
Scott Brown, President of NetDevil."
I'm off to London today to catch up with the home base, but in my 40m of peace at LAX after two hours of hellish checkin, these pics pop up in my flickr rss from young crecente.
I've missed much on Dungeon Runners so far - but these screenshots got me digging. It's a free-to-play RPG from NCSoft; free, that is, for basic level play. You need a registration with NCSoft, and a guest code, but the game itself is free to download too. Amazing looking for a freebie, eh?
Choose to play as Fighter, Mage or Ranger in a realm of terror,
magic and adventure. Unlock powerful new skills as you gain experience
on your journey into the unknown.
Whether fighting evil
hordes as a lone warrior or teaming up with online friends to carve a
path of destruction through your foe, Dungeon Runners will quench your deepest dungeon-crawling thirst.
Ahuh. So, only three player-types. That's unusual, too. They're obviously aiming for a more casual audience out there, going with this quite simplified setup.
Some dungeons can be completed quickly, rewarding those who can only
invest 15 minutes a play session. Greater dungeons, however, will
provide a deep, rich, questing experience for those who want to go on
longer runs or multi-part quests.
The dungeons themselves have a random-layout generator, by all accounts, making each run slightly different from the last.
I'd like to have a go at this - I love the budget look of the website, and the free-to-play element; the top tier gear in the game requires a pay subscription, so no epix unless you buy into the more serious levels of the game. The question is, how many folks will cough up?
I'm curious that NCSoft didn't go for a more contemporary game setting - City Runners, say; that way they could have supplemented the freebie game with in-game ads. I wonder why they didn't.