The fella who created Ricochet Xtreme is on stage; this next session in the Casual Games all-dayer is the Ricochet Xtreme Game Challenge whereupon he handed over all the game assets, under a Creative Commons license, to five game engine owners.
The idea is, each owner gets 8 hours to create a Ricochet clone using their engine, but the original Ricochet assets. The engines:
- Playground (from PlayFirst) - [alice's score: 5/10: "clunky"]
- building Mac and Web versions took less than 5 mins.
- completed game: 3.5Mb.
- free to develop on, do not have to publish with us.
- Macromedia (with Flash) - [alice's score: 7/10 : "works fine"]
- (had a bug, everyone chuckles)
- automatic tweening and smoothing
- $199-499 to license, number of open file format 3rd party tools
- Sun (with Java) - [alice's score: 9/10 : "super smooth!"]
- open source; free to develop on; Java VM running on 70-80% of new systems
- "as fast as compiled C on the desktop"
- can access 3d hardware, audio hardware thru applet
- free to develop on, has one of biggest developer communities
- PopCap (with developer.popcap.com) - [alice's score: 9/10 : "spangles!"]
- has cool 'ball cam' : magnifiying glass on action area of game
- additive particle effects, lots of spangles!
- extra points to demo guy for using Microsoft Paint jpegs as presentation slides
- free to use and publish with
- GarageGames (with Torque Game Builder) - [alice's score: 8.5/10 : "fiery trails!"]
- excellent particle effects
- possibly less smooth than PopCap or Sun?
- $100, full source to engine, all tools
Interesting session, although more so for people interested in middleware, and for developers in the room to jostle each other and grin (or worry) over comparative performance.
Great idea though, another fab use of creative commons. I wonder how many of 'em cheated and took longer than 8 hours?