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« Reason #3142 why I love Japan | Main | Tokyo Game Show 2006: Opening keynote »

September 21, 2006

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Brinstar

This was really similar to one of the ideas put out by people at one of the sessions at the Game Developers Conference last March. The attendees and panelists broke into three groups. Each group was led by an academic and a game designer. And each was required to come up with some sort of game concept that incorporated the wants and needs of both academics and game designers.

Jane McG

I wanted to add that Ian Bogost, who developed all of the software for the game, has built a kick-ass system that allows anyone to run the game anywhere, anytime. You don't need us to run a Cruel 2 B Kind game-- just submit a form with a date, time, and location, and we'll set up a game for you. All you have to do is send players to the registration page we create for you, and the game runs itself... you can even play the game you set up!

P.S. Brinstar-- that's so funny... I actually designed the concept for this game live at the GDC 2006 speaker's party, there must have been something benevolent in the San Jose water that spring! :)

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