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August 17, 2006

Darfur campaign in Second Life


Darfur_Campaign 
Originally uploaded by eliane_alhadeff.

(Rubber bracelets have made it into virtual life, as have hairy arms. Amazingly weird.)

I found this on Flickr, and I'm rummaging around to find out what was going on - there was an interesting, Star-Wars style committee meeting for this online kidscamp project - maybe? - and a game has been produced, one of many to be produced by teens, each with a message:

Playing 4 Keeps is an innovative youth media project, in which a team of Global Kids Leaders at South Shore High School are gaining leadership and game design skills that they will use to develop and produce a socially conscious online game each year.

This is seriously impressive stuff.

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High quality, solid message:

Ayiti: The Cost of Life is a role-playing video game in which the player assumes the roles of family members living in rural Haiti. Over the course of the game, the player must choose among and balance various goals, such as achieving education, making money, staying healthy, and maintaining happiness while encountering unexpected events. The player must make many decisions that contribute to or detract from achieving his or her chosen goals.

Global Kids Digital Media Initiative - lots of interesting, game-based political and cultural activities, produced by and for teens,

SaveDarfur.org - the campaign.

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Listed below are links to weblogs that reference Darfur campaign in Second Life:

» [SL] Darfur Campaign in Second Life from Global Kids' Digital Media Initiative
The gaming focused blog, Wonderland, has a recent post that mentions, Global Kids, the work being done in the teen grid and our game Ayiti. To read the full post, click here.... [Read More]

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