Pre-reading for the Serious Games Summit at GDC in - hyperventilates - two weeks! Rar!
DW: Yeah, we've made a major push into healthcare, and we've done stuff outside of the military as well. I think the military has just been ahead of its time in terms of the large budgets and everything. We're just now starting to see Fortune 500 companies that will spend five to ten million dollars on a training game, whereas the military has been willing to do that for years.
GS: As far as multi-use IP, who's using your Crate product?
DW: There are several different groups. The Navy's using it, but we're also using it in healthcare, interestingly enough. We're working with a group that is doing a study to prove that virtual reality can minimize the awareness of pain, especially in children. So we're working with a group that works with a lot of kids that have leukemia or cancer, and have to get chemotherapy treatments once a week. And so by putting them into a virtual environment where they can do something while they're getting the treatment, which is fairly painful, they notice the pain less.
Fucking AWESOME. And it looks fantastic too. Now THAT'S more like it.