Started a painting course. It's pretty cool! Here's my first one, rather pleased we get a swedish swimmer as a model, even if he refuses to take his posing pouch off.
Been walking London. There are a bunch of Lejaby ads on London buses with men on them sniffing knickers.
Lastly, I'm looking for the actual quote from a senior Sony person who said something like, 'in ten years time our movies will just be trailers for our video games'. Anyone? I might have read it in Edge. Googling isn't coming up with much. Wail.
The URBZ will support the Sony EyeToyTM. Players will download their image into the game with the Sony EyeToy and as their rep grows; their image or their Urbz image will begin to be reflected in the game.
Players create their Urbz using a new character customisation engine to show off attitude and unique style, as well as signature "bling" such as tattoos and nose rings.
Players build relationships to increase their rep, influence other Urbz, and gain access to city districts, jobs, and lifestyles. Gaining access to all districts in the city, being able to live in any district, live any lifestyle, and become the biggest "player" in the city is the ultimate goal.
Brenda Laurel, co-founder of Purple Moon, on the story of the company and What Went Wrong.
I have a lot of sympathy for this tale, although I remember Purple Moon well, and at the time thought it suffered from - well, too much purple, too much soft "mooniness", too much uber-girliness at a time when Quake was the Big Thing. Probably not the best timing, and probably too 'hardcore' in its own way to survive.
I've never gone for gender-based games as the solution: my quid has always been on gender-neutral games. Is the Sims for boys or girls? Well, both, but mainly - who cares? Ditto SSX3. Zelda - all 10 of 'em. Ico. Mario. Lara. Sphinx Adventure. Even Resident Evil - although I can't remember whether I read that survival horror was abnormally popular with girls, or just went on my own preference. The list of gender-neutral games is longer than most people expect, I reckon, and the potential is even more so.
It's just such a shame that games were never marketed to girls as something they might like, seeing as there are clearly already so many that they would.
On the topic of women and business, I used to work at a large British indie film company when I was fresh out of college, and of the 35-odd employees, only three were men: the two owners, and the head lawyer. The rest were women, from the Executive Producers (moustache and huge breasts or leather trousers and false eyelashes) to the men's PAs (all pregnant, all in the same room, all rivalry) to the Accountants (pierced nipples and curly hair).
The kitchenette cupboards contained four things: doughnuts, chocolate, herbal teas and Slim Fast. It was an awful place - lovely to see women doing well, terrible to see them circle each other so warily. But one-gender dominance sucks whatever the business. All-female companies can well bring out the worst in female traits, as much as all-male will do the same for their gender.
I'll stop now though, because I really don't know enough about gender politics and sociology for this - I'm hoping someone like danah will take up the mantle.